

.png)

You can also have non-humanoid followers such as dogs, steadfast Dwarven spiders, rieklings, and armored trolls. Depending on the type of quest the player character is on, they may abandon the previous follower and search for a new one. Permanent followers become available for the rest of the game after you complete a quest, while temporary ones will only follow you for the duration of a specific quest. But there is no doubt that some followers are better, more useful than the others.Ī follower can be either be permanent or temporary. Each NPC follower has specific strengths and weakness that heavily influences a player’s preference. They perform a wide range of tasks that includes carrying equipment, picking locks, and attacking other NPCs. Such NPCs, popularly known as ‘Skyrim followers,’ have varying characteristics and personalities, which they utilize to help players with their quests. Textures.As you navigate the mythical world of Skyrim, exploring dungeons and fighting off wildlife, there are a bunch of NPCs that can accompany you as your ally. Possibly chainmail variants as well - currently WIPīethesda - for Skyrim and the original guard helmet mesh I edited Will fix this as well, in a future update.īeast races - : models finished, just gotta put them in the game There is light clipping (not too noticable) on the male orc face and any extreme orc facemorphs will probably be worse. In the meantime, the helmet will look like the regular vanilla steel helmet as a placeholder. I have not yet made meshes compatible for beast races, but I will probably get to it sooner than later. It should be placed lower in your load order than any mod that modifies the same records in order for my models to appear, but your computer shouldn't explode if you don't.Ĭompatible out of the box with Town Guards armor retexture by Gulchanar and Frankly HD Stormcloak and City Guards by FrankFamily (Both are highly recommended!) esp, which are the helmet forms as well as their armor addons.

It should also be compatible with anything that doesn't touch the same forms in my. This helmet is higher poly than the vanilla one so it might be a bit more resource intensive than the original, but it works fine on my machine and I'm running Skyrim with a few higher poly mods on an actual potato right now so your experience *should* be better. Because I opened the face by creating a new mesh, it is compatible with any guard texture replacers. Remodeled the guard helmets with open face and added a new arming cap I made from scratch, for a more realistic and detailed look. nif files, everything should be working as expected now. ** 1.0.2 - fixes erroneous texture paths in. esp release, in which the markarth guard helmets were invisible. ** 1.0.1 - Released an update to fix an oversight in my original.
